Get Started
Start from a blank Unity project and follow one continuous beginner path. It creates the board in Unity, shows it in the Scene view, and makes one visible gameplay change.
Beginner path
This is the recommended way to learn Grid Toolkit. You create the board with Unity assets, and a scene component keeps its live data available while the scene runs. Grid Toolkit calls this authoring.
- Install Grid Toolkit and confirm the project compiles.
- Create your first board in Unity.
- Place your first structure against that live board.
- Understand your board before moving into the full runtime model.
By the end, you will have a 64-cell board, one placed structure, and a Scene view that updates when the board changes. The last step explains how the board's live data and its scene visuals stay in sync. Use the glossary whenever a Grid Toolkit term is new.
After the four steps, you can optionally explore Samples & Demos to practise the same ideas in ready-made scenes.
Supporting references
These pages answer setup and maintenance questions. They are not extra steps in the beginner path.
- Use Choose your scene setup to decide whether the board needs visuals or input and which display option fits the scene.
- Use Update or remove Grid Toolkit when maintaining an existing installation.
- Check compatibility and dependencies before importing or when Unity reports missing packages or compilation errors.
- Serve the offline documentation when you are reading the packaged copy without an internet connection. The online handbook is the primary reading experience.
- Use Create and own a board in code later if project code—not Unity assets—must own the board state and its lifetime.