Lost Lily/Grid ToolkitDocs 1.0
Table of Contents

Limitations and performance guidance

Compatibility boundaries

Grid Toolkit 1.0.0 supports Unity 6 and later. It is not tied to a particular Unity 6 patch. See Compatibility and dependencies for package requirements.

The complete package requires uGUI. Input System and Universal Render Pipeline (URP) are needed only for the shipped Samples, which also require a Universal Renderer for their intended presentation.

Renderer-neutral means board logic is separate from presentation. It does not mean the shipped assemblies run outside Unity.

Product boundaries

  • A preview checks the current board; it does not reserve a later action.
  • Runtime transactions are separate from Unity Editor Undo.
  • Snapshots depend on stable identifiers, resolver behavior, and project-owned payload schemas.
  • Preserving an unknown payload does not make that payload executable.
  • Views, renderers, GameObjects, transforms, colliders, and raycast results are presentation, not gameplay authority.
  • Editor previews are temporary and may be rebuilt.
  • Static registrations may be recreated after a domain reload.
  • Preview and Experimental APIs may change more than Stable APIs. Check the tier on the API page.

Performance guidance

Grid Toolkit 1.0.0 does not publish a universal board-size, structure-count, action-rate, or frame- time limit. Performance depends on topology, occupancy, policies, renderer modules, visible content, platform, and project code.

Measure a representative game workload:

  1. Measure board actions separately from rendering.
  2. Record board size, occupied cells, structures, policies, and extensions.
  3. Measure preview and apply independently.
  4. Use renderer statistics and the Unity Profiler to identify refresh or rendering cost.
  5. Test snapshot creation and restore with production-sized data.

Use batching when several commands form one all-or-nothing gameplay change. Prefer targeted visual refreshes when correctness is clear; refresh more broadly when it is not.

Integration shortcuts to avoid

Do not:

  • mutate board-owned collections behind the action runner;
  • depend on internal package code;
  • keep two package versions in one project;
  • hand-edit serialized package assets as a general migration strategy;
  • infer cells from transform names when a renderer hit resolver is available;
  • treat a snapshot as a version-independent save format.

When a required operation is outside the public API, use a documented extension point or prepare a support request.