Concepts
New to the terminology? Read the Grid Toolkit glossary, then use these questions to find the model you need:
- How do the main runtime responsibilities connect?
- What owns a board and what can change?
- How do coordinates become positions in Unity?
- How do structures, footprints, layers, and occupancy fit together?
- What happens when an action is previewed or committed?
- How is board state saved and restored?
- How do views and renderers keep visuals current?
- Where should project data and board rules live?
- What happens during Inspector edits, Undo, validation, and domain reload?
- Which compatibility promise applies to an API or saved asset?
Each page explains one responsibility, the rules you can rely on, and where to go next. Task-oriented code lives in How-to Guides.