How-to Guides
Choose the result you need. If you are still deciding which scene components are necessary, start with Choose your scene setup.
Board setup and ownership
- Start with Edit board assets and setups.
- Author structures and starting placements.
- Work safely with Inspector, Undo, validation, and reload while editing authored assets.
- Create and own a board in code only when project code must own the board lifetime instead of Unity assets.
Configuration and identity
Runtime mutations
- Start with Choose a built-in action.
- Add and remove runtime cells.
- Place, move, orient, and remove structures.
- Run batch actions on one board.
- Create multi-board operations when one transaction spans several boards.
- Build selections and custom filters.
- Run an action on a code-owned board after creating one through the optional code-owned workflow.
Persistence and observation
Visualization
- Start with Connect a board view to state.
- Resolve board hits.
- Display action feedback.
- Configure a World 2D or World 3D renderer.
- Display a board with uGUI.
- Interact with a uGUI board.
Optional modules
- Learn the extension pattern with Cell Metadata.
- Understand Inventory and follow its editor-first learning path.