Lost Lily/Grid ToolkitDocs 1.0
Table of Contents

Inspect a first board

What this teaches

This scene shows how a board created in Unity becomes live state in Play Mode. A GridBoardAuthoring component builds the state, while GridBoardView displays it.

Open and run

Menu path: Tools > Lost Lily > Grid Toolkit > Samples > Open > Tutorials > First Board.

Complete the shared Sample setup, then open the scene through the menu. Enter Play Mode, use the mouse to inspect cells, and select Reset to rebuild the authored setup.

Try it

  1. Read the HUD description of the 3 × 2 board.
  2. Hover several cells and watch the outline follow the hit coordinate.
  3. Click a cell to lock the outline and inspect its coordinate.
  4. Click another cell, then press Reset.

Checkpoint

The board contains six visible cells. Hovering changes only the visual highlight; clicking selects a cell without changing board contents. Reset rebuilds the same six-cell authored setup and clears the selection.

How it works

Scene part Public system Responsibility
Board setup asset Board definition Describes the six cells before Play Mode.
Board owner GridBoardAuthoring Builds and owns the live GridBoardState.
Board surface GridBoardView Observes state and resolves pointer hits.
World 3D renderer Retained visualization Keeps visible cell nodes synchronized with state.

Try another variation

In a duplicated scene, change a cell visual or the board layout, then compare the authored data with Play Mode state.

Next sample

Continue with Preview placement rules.