GridPrefabCellNodeBuilder
Note
Stable API. Supported for production use within the 1.x compatibility contract.
| Contract | Value |
|---|---|
| Assembly | LostLily.GridToolkit.Visualization |
| Namespace | LostLily.GridToolkit.Visualization |
| Kind | class |
| Tier | Stable |
| Roles | CustomerWorkflow |
| Validated version | 1.0.0 |
Declaration
type class LostLily.GridToolkit.Visualization.GridPrefabCellNodeBuilder : LostLily.GridToolkit.Visualization.IGridCellNodeBuilder,LostLily.GridToolkit.Visualization.IGridRendererModuleValidator,UnityEngine.MonoBehaviour
Public members
Methods
LostLily.GridToolkit.Visualization.GridRenderNode BuildCellNode(LostLily.GridToolkit.Visualization.GridCellRenderContext)
System.Void .ctor()
System.Void AddConfigurationDiagnostics(System.Collections.Generic.ICollection<System.String>)
System.Void Configure(UnityEngine.GameObject)
Properties
System.Collections.Generic.IReadOnlyCollection<LostLily.GridToolkit.Visualization.GridRendererCapabilityKey> RequiredCapabilities { get; }
UnityEngine.GameObject Prefab { get; }
Versioning
Generated from the public Grid Toolkit 1.0.0 API metadata. Use the tier above when deciding how strongly to couple your project to this contract.