Lost Lily/Grid ToolkitDocs 1.0
Table of Contents

GridPrefabMaterialIntentVisual

Note

Stable API. Supported for production use within the 1.x compatibility contract.

Contract Value
Assembly LostLily.GridToolkit.Visualization.World3D
Namespace LostLily.GridToolkit.Visualization.World3D
Kind class
Tier Stable
Roles CustomerWorkflow
Validated version 1.0.0

Declaration

type class LostLily.GridToolkit.Visualization.World3D.GridPrefabMaterialIntentVisual : LostLily.GridToolkit.Visualization.IGridVisualBehaviour,LostLily.GridToolkit.Visualization.IGridVisualLifecycle,UnityEngine.MonoBehaviour

Public members

Methods

System.Void .ctor()
System.Void Bind(LostLily.GridToolkit.Visualization.GridRenderNode,LostLily.GridToolkit.Visualization.GridRendererBinding)
System.Void Configure(UnityEngine.Renderer,System.Int32,System.Collections.Generic.IEnumerable<LostLily.GridToolkit.Visualization.World3D.GridPrefabMaterialIntentRule>)
System.Void OnVisualBound(LostLily.GridToolkit.Visualization.GridRenderNode,LostLily.GridToolkit.Visualization.GridRendererBinding)
System.Void OnVisualCreated(LostLily.GridToolkit.Visualization.GridRenderNode,LostLily.GridToolkit.Visualization.GridRendererBinding)
System.Void OnVisualDestroyed(LostLily.GridToolkit.Visualization.GridRenderNode,LostLily.GridToolkit.Visualization.GridRendererBinding)
System.Void OnVisualHidden(LostLily.GridToolkit.Visualization.GridRenderNode,LostLily.GridToolkit.Visualization.GridRendererBinding)
System.Void OnVisualShown(LostLily.GridToolkit.Visualization.GridRenderNode,LostLily.GridToolkit.Visualization.GridRendererBinding)

Properties

System.Collections.Generic.IReadOnlyList<LostLily.GridToolkit.Visualization.World3D.GridPrefabMaterialIntentRule> Rules { get; }
System.Int32 MaterialSlot { get; }
UnityEngine.Renderer TargetRenderer { get; }

Versioning

Generated from the public Grid Toolkit 1.0.0 API metadata. Use the tier above when deciding how strongly to couple your project to this contract.